Occult Adventures | Rules | Occult Archetypes | Medium | Reanimated Medium | Spirit Warding

Spirit Warding

At 7th level, the reanimated medium can ward himself from other spirits and the grave's call. He gains a +4 bonus on saving throws against possession, death effects, and negative energy. This stacks with the bonus to resist possession that mediums gain from having high influence. At 18th level, he becomes immune to possession, death effects, and negative energy. This ability replaces connection channel and spacious soul.